Anyone create an Irradiance correction map?


I know that the irradiance values fall off slightly at the outer edges of the build area. I have seen other printers that have created a ‘correction map’ that essentially applies an intensity correction to each slice to even out the light across the entire build area.

Since we already have a couple of post processing programs (VariSlice and PatternMode) at our disposal, I was wonder if someone has taken the time create a similar work around for the irradiance correction.


Does this help?


Yep - I didn’t search Instructables, only this forum, and likely didn’t use the correct keywords to pull it up. Thanks! This is exactly what I was looking for.